<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="objectStorage" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
		<name>
				<en>Small Bale and Pallet Storage</en>
				<de>Kleines Ballen- und Palettenlager</de>
		</name>

		<functions>
		<function>
				<en>Small Shed with bale and pallet storage</en>
				<de>Kleiner Unterstand mit Ballen- und Palettenlager</de>
		</function>
		</functions>
        <image>store_smallPalletStorage.dds</image>
        <price>20000</price>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <lifetime>1000</lifetime>
        <dailyUpkeep>5</dailyUpkeep>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>placeable</species>
        <category>storages</category>
        <brush>
            <type>placeable</type>
            <category>buildings</category>
            <tab>silos</tab>
        </brush>
        <vertexBufferMemoryUsage>33024</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>6400</indexBufferMemoryUsage>
        <textureMemoryUsage>3276800</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>smallPalletStorage.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
        <boughtWithFarmland>true</boughtWithFarmland>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testAreaStart01" endNode="testAreaEnd01" />
        </testAreas>
        <sounds>
            <place template="smallImp"/>
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearAreaStart01" widthNode="clearAreaWidth01" heightNode="clearAreaHeight01"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30" >
        <levelAreas>
            <levelArea startNode="levelAreaStart01" widthNode="levelAreaWidth01" heightNode="levelAreaHeight01" groundType="asphalt"/>
        </levelAreas>
        <paintAreas>
            <paintArea startNode="paintAreaStart01" widthNode="paintAreaWidth01" heightNode="paintAreaHeight01" groundType="asphalt"/>
        </paintAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorAreaStart01" widthNode="indoorAreaWidth01" heightNode="indoorAreaHeight01" />
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
        </updateAreas>
    </ai>

    <hotspots>
        <hotspot type="LOADING" linkNode="objectTrigger" teleportNode="playerTriggerMarker"/>
    </hotspots>

    <infoTrigger triggerNode="infoTrigger"/>

    <objectStorage supportsBales="true" supportsPallets="true" capacity="50" maxLength="6" maxWidth="4" maxHeight="3.5">
        <playerTrigger node="playerTrigger" />
        <objectTrigger node="objectTrigger" />
        <spawnAreas>
            <spawnArea startNode="spawnArea1Start" endNode="spawnArea1End"/>
        </spawnAreas>
        <storageAreas>
            <storageArea startNode="storageArea1Start" endNode="storageArea1End"/>
        </storageAreas>
    </objectStorage>

    <triggerMarkers>
        <triggerMarker node="warningStripes" />
        <triggerMarker node="playerTriggerMarker" filename="$data/shared/assets/marker/markerIconLoad.i3d"   adjustToGround="true" />
        <triggerMarker node="objectTriggerMarker" filename="$data/shared/assets/marker/markerIconUnload.i3d" adjustToGround="true" />
    </triggerMarkers>

	<colorConfigurations price="0" useDefaultColors="true">
		<node node="building" />
		<colorConfiguration color="1 1 1" name="$l10n_White" />
		<colorConfiguration color="0.309 0.184 0.098" name="$l10n_BrownMedium" />
        <colorConfiguration color="0.4125 0.2195 0.0742" name="$l10n_BrownMedium2"/>
		<colorConfiguration color="0.397 0.235 0.117" name="$l10n_BrownLight"/>
        <colorConfiguration color="0.0666 0.0497 0.0369" name="$l10n_BrownDark"/>
		<colorConfiguration color="0.753 0.515 0.314" name="$l10n_Beige"/>
		<colorConfiguration color="0.5 0.18 0.117" name="$l10n_BrownRed"/>
		<colorConfiguration color="0.35 0.06 0.05" name="$l10n_RedMatte"/>
        <colorConfiguration color="0.3419 0.3095 0.1274" name="$l10n_OliveBeige"/>
		<colorConfiguration color="0.25 0.39 0.25" name="$l10n_BrightGreen"/>
		<colorConfiguration color="0.098 0.184 0.08" name="$l10n_GreenMedium"/>
		<colorConfiguration color="0.05 0.18 0.2" name="$l10n_Petrol"/>
		<colorConfiguration color="0.296 0.337 0.479" name="$l10n_BrightLilac"/>
		<colorConfiguration color="0.09 0.117 0.216" name="$l10n_Lilac"/>
    </colorConfigurations>


    <i3dMappings>
        <i3dMapping id="clearAreaStart01" node="0>0|0" />
        <i3dMapping id="clearAreaWidth01" node="0>0|0|0" />
        <i3dMapping id="clearAreaHeight01" node="0>0|0|1" />
        <i3dMapping id="levelAreaStart01" node="0>1|0" />
        <i3dMapping id="levelAreaWidth01" node="0>1|0|0" />
        <i3dMapping id="levelAreaHeight01" node="0>1|0|1" />
        <i3dMapping id="paintAreaStart01" node="0>2|0" />
        <i3dMapping id="paintAreaWidth01" node="0>2|0|0" />
        <i3dMapping id="paintAreaHeight01" node="0>2|0|1" />
        <i3dMapping id="indoorAreaStart01" node="0>3|0" />
        <i3dMapping id="indoorAreaWidth01" node="0>3|0|0" />
        <i3dMapping id="indoorAreaHeight01" node="0>3|0|1" />
        <i3dMapping id="testAreaStart01" node="0>4|0" />
        <i3dMapping id="testAreaEnd01" node="0>4|0|0" />
        <i3dMapping id="tipOcclusionUpdateAreaStart01" node="0>5|0" />
        <i3dMapping id="tipOcclusionUpdateAreaEnd01" node="0>5|0|0" />
        <i3dMapping id="building" node="0>6|0|0" />

        <i3dMapping id="spawnArea1Start" node="0>8|0|0" />
        <i3dMapping id="spawnArea1End" node="0>8|0|0|0" />
        <i3dMapping id="storageArea1Start" node="0>8|0|1" />
        <i3dMapping id="storageArea1End" node="0>8|0|1|0" />
        <i3dMapping id="objectTrigger" node="0>8|1" />
        <i3dMapping id="objectTriggerMarker" node="0>8|1|0" />
        <i3dMapping id="warningStripes" node="0>8|1|1" />
        <i3dMapping id="playerTrigger" node="0>8|2" />
        <i3dMapping id="playerTriggerMarker" node="0>8|2|0" />
        <i3dMapping id="infoTrigger" node="0>8|3" />


    </i3dMappings>
</placeable>
